# Eye Surface Type Debug Node Debug node that allows you to visually validate the current pupil radius. ## Render pipeline compatibility | **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** | | ------------------------------- | ----------------------------------- | ------------------------------------------ | | **Eye Surface Type Debug Node** | No | Yes | ## Ports | name | **Direction** | type | description | | ---------------- | ------------- | ------- | ------------------------------------------------------------ | | **PositionOS** | Input | Vector3 | Position in object space of the current fragment to shade. | | **EyeColor** | Input | Color | Final Diffuse color of the Eye. | | **IrisRadius** | Input | float | The radius of the Iris in the used model. For the default model, this value should be **0.225**. | | **Pupil Radius** | Input | float | Radius of the pupil in the iris texture as a percentage. | | **IsActive** | Input | bool | Flag that defines if the node should be active. | | **SurfaceColor** | Output | Color | Final Diffuse color of the Eye. |