using Codice.CM.Common; using UnityEditor.IMGUI.Controls; namespace Unity.PlasticSCM.Editor.Views.Locks { internal sealed class LocksListViewItem : TreeViewItem { internal LockInfo LockInfo { get; private set; } internal LocksListViewItem(int id, LockInfo lockInfo) : base(id, 1) { LockInfo = lockInfo; displayName = id.ToString(); } } }