using System; using UnityEngine; using Codice.CM.Common; using PlasticGui.WorkspaceWindow.Locks; using Unity.PlasticSCM.Editor.UI.Avatar; using Unity.PlasticSCM.Editor.UI.Tree; namespace Unity.PlasticSCM.Editor.Views.Locks { internal static class DrawLocksListViewItem { internal static void ForCell( RepositorySpec mRepSpec, Rect rect, float rowHeight, LockInfo lockInfo, LocksListColumn column, Action avatarLoadedAction, bool isSelected, bool isFocused) { var columnText = LockInfoView.GetColumnText( mRepSpec, lockInfo, LocksListHeaderState.GetColumnName(column)); if (column == LocksListColumn.Owner) { DrawTreeViewItem.ForItemCell( rect, rowHeight, -1, GetAvatar.ForEmail(columnText, avatarLoadedAction), null, columnText, isSelected, isFocused, false, false); return; } DrawTreeViewItem.ForLabel( rect, columnText, isSelected, isFocused, false); } } }