using System.IO; using UnityEngine; using Unity.PlasticSCM.Editor.UI.Progress; namespace Unity.PlasticSCM.Editor.Views.CreateWorkspace { internal class CreateWorkspaceViewState { internal enum WorkspaceModes { Developer, Gluon } internal string RepositoryName { get; set; } internal string WorkspaceName { get; set; } internal WorkspaceModes WorkspaceMode { get; set; } internal ProgressControlsForViews.Data ProgressData { get; set; } internal static CreateWorkspaceViewState BuildForProjectDefaults() { string projectName = Application.productName; return new CreateWorkspaceViewState() { RepositoryName = projectName, WorkspaceName = projectName, WorkspaceMode = WorkspaceModes.Developer, ProgressData = new ProgressControlsForViews.Data() }; } } }