using UnityEngine; namespace Unity.VisualScripting { /// <summary> /// Returns the node length version of a scalar. /// </summary> [UnitCategory("Math/Scalar")] [UnitTitle("Normalize")] public sealed class ScalarNormalize : Normalize<float> { public override float Operation(float input) { if (input == 0) { return 0; } return input / Mathf.Abs(input); } } }