using System; namespace Unity.VisualScripting { #if MODULE_PHYSICS_EXISTS /// <summary> /// Called when this collider / rigidbody has begun touching another rigidbody / collider. /// </summary> public sealed class OnCollisionEnter : CollisionEventUnit { public override Type MessageListenerType => typeof(UnityOnCollisionEnterMessageListener); protected override string hookName => EventHooks.OnCollisionEnter; } #endif }