using System; namespace Unity.VisualScripting { /// <summary> /// Called when the user has clicked on the GUI element or collider and is still holding down the mouse. /// </summary> [UnitCategory("Events/Input")] public sealed class OnMouseDrag : GameObjectEventUnit<EmptyEventArgs>, IMouseEventUnit { public override Type MessageListenerType => typeof(UnityOnMouseDragMessageListener); protected override string hookName => EventHooks.OnMouseDrag; } }