using System; namespace Unity.VisualScripting { /// <summary> /// Called when the user has pressed the mouse button while over the GUI element or collider. /// </summary> [UnitCategory("Events/Input")] public sealed class OnMouseDown : GameObjectEventUnit<EmptyEventArgs>, IMouseEventUnit { protected override string hookName => EventHooks.OnMouseDown; public override Type MessageListenerType => typeof(UnityOnMouseDownMessageListener); } }