using System; using UnityEngine.UI; namespace Unity.VisualScripting { /// <summary> /// Called when the text content of the input field has changed. /// </summary> [UnitCategory("Events/GUI")] [TypeIcon(typeof(InputField))] [UnitOrder(2)] public sealed class OnInputFieldValueChanged : GameObjectEventUnit<string> { public override Type MessageListenerType => typeof(UnityOnInputFieldValueChangedMessageListener); protected override string hookName => EventHooks.OnInputFieldValueChanged; /// <summary> /// The new text content of the input field. /// </summary> [DoNotSerialize] [PortLabelHidden] public ValueOutput value { get; private set; } protected override void Definition() { base.Definition(); value = ValueOutput<string>(nameof(value)); } protected override void AssignArguments(Flow flow, string value) { flow.SetValue(this.value, value); } } }