namespace Unity.VisualScripting { [Descriptor(typeof(Literal))] public class LiteralDescriptor : UnitDescriptor { public LiteralDescriptor(Literal unit) : base(unit) { } protected override string DefinedTitle() { return unit.type.DisplayName() + " Literal"; } protected override string DefinedShortTitle() { return unit.type.DisplayName(); } protected override string DefinedSummary() { return unit.type.Summary(); } protected override EditorTexture DefinedIcon() { return unit.type.Icon(); } } }