namespace Unity.VisualScripting { [Descriptor(typeof(GetMember))] public class GetMemberDescriptor : MemberUnitDescriptor { public GetMemberDescriptor(GetMember unit) : base(unit) { } protected override ActionDirection direction => ActionDirection.Get; protected override void DefinedPort(IUnitPort port, UnitPortDescription description) { base.DefinedPort(port, description); if (port == unit.value) { description.summary = unit.member.info.Summary(); } } } }