using System; using UnityEditor; using UnityEngine; namespace Unity.VisualScripting { public abstract class IndividualPropertyDrawer : IDisposable { public void Initialize(SerializedProperty property) { this.property = property; Initialize(); } protected abstract void Initialize(); public SerializedProperty property { get; private set; } public abstract float GetHeight(GUIContent label); public abstract void OnGUI(Rect drawerPosition, GUIContent label); public virtual void Dispose() { } } }