# Subgraph node Use a Subgraph node to reference and trigger another Script Graph's logic from inside a parent Script Graph.  For more information on Subgraphs, see [Subgraphs and State Units](vs-nesting-subgraphs-state-units.md). For more information on Script Graphs, see [Graphs](vs-graph-types.md). ## Fuzzy finder category The Subgraph node is in the **Nesting** category in the fuzzy finder. You can go to the **Graphs** category and select any Script Graph to create a Subgraph node. For more information on how to create a Subgraph, see [Add a Subgraph to a Script Graph](vs-nesting-add-subgraph.md). ## Available ports By default, a Subgraph node has no ports. Use the [Graph Inspector](vs-interface-overview.md#the-graph-inspector) to specify the following on a Script Graph: - Trigger Inputs. - Trigger Outputs. - Data Inputs. - Data Outputs. These determine the type and number of ports available on its Subgraph node. For more information on how to define ports on a Script Graph, see [Add a Trigger or Data port to a Script Graph](vs-nesting-add-triggers-data-graph.md). | **Port type** | **Description** | | :------------- | :-------------------- | | **Trigger Input** | Adds a control input port to the Subgraph node for the Script Graph. Use a Trigger Input to choose which node or nodes from a parent graph triggers Visual Scripting to run the logic in the Subgraph. | | **Trigger Output** | Adds a control output port to the Subgraph node for the Script Graph. Use a Trigger Output to choose which node or nodes Visual Scripting triggers after the logic contained in the Subgraph finishes. | | **Data Input** | Adds a data input port to the Subgraph node for the Script Graph. Use a Data Input to receive data from a parent graph. | | **Data Output** | Adds a data output port to the Subgraph node for the Script Graph. Use a Data Output to send data back to a parent graph. | ## Example graph usage > [!TIP] > A Subgraph node can use a new blank Script Graph or an existing Script Graph from a project. For more information, see [Add a Subgraph to a Script Graph](vs-nesting-add-subgraph.md). In the following example, the Subgraph node **Character Move** references a graph that makes a GameObject move based on a user's input. It has the following: - One Trigger Input port. - One Trigger Output port. - Three Data Input ports. - One Data Output port. After every Update Event in the application, the **Character Move** Subgraph node triggers and takes the X, Y, and Z coordinates of the current GameObject's Transform component. The Subgraph node then outputs a new Vector 3 value, which the parent graph assigns to the current GameObject with a Transform Set Position node.  The Subgraph node reduces the number of nodes in the parent graph. > [!TIP] > To see the Script Graph attached to the Subgraph node in this example, see either [Input node](vs-nesting-input-node.md) or [Output node](vs-nesting-output-node.md). ## Related nodes Use a Subgraph node with the following nodes: - [Input node](vs-nesting-input-node.md) - [Output node](vs-nesting-output-node.md)