using System.Collections.Generic; namespace UnityEngine.TestTools.Utils { /// <summary> /// Use these classes to compare two objects of the same type for equality within the range of a given tolerance using NUnit or custom constraints . Call Instance to apply the default calculation error value to the comparison. /// </summary> public class Vector2ComparerWithEqualsOperator : IEqualityComparer<Vector2> { private static readonly Vector2ComparerWithEqualsOperator m_Instance = new Vector2ComparerWithEqualsOperator(); /// <summary> /// A singleton instance of the comparer with a predefined default error value. /// </summary> public static Vector2ComparerWithEqualsOperator Instance { get { return m_Instance; } } private Vector2ComparerWithEqualsOperator() {} /// <summary> /// Compares the actual and expected objects for equality using a custom comparison mechanism. /// </summary> /// <param name="expected">Expected Vector2 used to compare</param> /// <param name="actual">Actual Vector2 value to test.</param> /// <returns>Returns true if expected and actual objects are equal, otherwise it returns false.</returns> /// <example> /// <code> /// [TestFixture] /// public class Vector2Test /// { /// [Test] /// public void VerifyThat_TwoVector2ObjectsAreEqual() /// { /// var actual = new Vector2(10e-7f, 10e-7f); /// var expected = new Vector2(0f, 0f); /// /// Assert.That(actual, Is.EqualTo(expected).Using(Vector2ComparerWithEqualsOperator.Instance)); /// } /// } /// </code> /// </example> public bool Equals(Vector2 expected, Vector2 actual) { return expected == actual; } /// <summary> /// Serves as the default hash function. /// </summary> /// <param name="vec2"> A not null Vector2 object</param> /// <returns>Returns 0</returns> public int GetHashCode(Vector2 vec2) { return 0; } } }