using System.Collections.Generic; using NUnit.Framework.Interfaces; using UnityEngine; using UnityEngine.TestRunner.TestLaunchers; using UnityEngine.TestTools; namespace UnityEditor.TestTools.TestRunner { internal class TestListCacheData : ScriptableSingleton<TestListCacheData>, ITestListCacheData { [SerializeField] private List<TestPlatform> m_Platforms = new List<TestPlatform>(); [SerializeField] private List<ITest> m_CachedData = new List<ITest>(); public List<TestPlatform> platforms { get { return m_Platforms; } } public List<ITest> cachedData { get { return m_CachedData; } } } }