using System.Reflection; namespace UnityEditor.ShaderGraph { [Title("Math", "Round", "Floor")] class FloorNode : CodeFunctionNode { public FloorNode() { name = "Floor"; synonyms = new string[] { "down" }; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Floor", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Floor( [Slot(0, Binding.None)] DynamicDimensionVector In, [Slot(1, Binding.None)] out DynamicDimensionVector Out) { return @" { Out = floor(In); } "; } } }