namespace UnityEngine.Rendering
{
    /// <summary>
    /// Number of MSAA samples.
    /// </summary>
    public enum MSAASamples
    {
        /// <summary>No MSAA.</summary>
        None = 1,
        /// <summary>MSAA 2X.</summary>
        MSAA2x = 2,
        /// <summary>MSAA 4X.</summary>
        MSAA4x = 4,
        /// <summary>MSAA 8X.</summary>
        MSAA8x = 8
    }
}