namespace UnityEngine.Rendering { /// <summary> /// Number of MSAA samples. /// </summary> public enum MSAASamples { /// <summary>No MSAA.</summary> None = 1, /// <summary>MSAA 2X.</summary> MSAA2x = 2, /// <summary>MSAA 4X.</summary> MSAA4x = 4, /// <summary>MSAA 8X.</summary> MSAA8x = 8 } }