using System;
using UnityEngine.UI;
namespace UnityEngine.Rendering.UI
{
///
/// DebugUIHandler for indirect float widget.
///
public class DebugUIHandlerIndirectFloatField : DebugUIHandlerWidget
{
/// Name of the indirect float field.
public Text nameLabel;
/// Value of the indirect float field.
public Text valueLabel;
///
/// Getter function for this indirect widget.
///
public Func getter;
///
/// Setter function for this indirect widget.
///
public Action setter;
///
/// Getter function for the increment step of this indirect widget.
///
public Func incStepGetter;
///
/// Getter function for the increment step multiplier of this indirect widget.
///
public Func incStepMultGetter;
///
/// Getter function for the number of decimals of this indirect widget.
///
public Func decimalsGetter;
///
/// Initialize the indirect widget.
///
public void Init()
{
UpdateValueLabel();
}
///
/// OnSelection implementation.
///
/// True if the selection wrapped around.
/// Previous widget.
/// True if the selection is allowed.
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
{
nameLabel.color = colorSelected;
valueLabel.color = colorSelected;
return true;
}
///
/// OnDeselection implementation.
///
public override void OnDeselection()
{
nameLabel.color = colorDefault;
valueLabel.color = colorDefault;
}
///
/// OnIncrement implementation.
///
/// True if incrementing fast.
public override void OnIncrement(bool fast)
{
ChangeValue(fast, 1);
}
///
/// OnDecrement implementation.
///
/// Trye if decrementing fast.
public override void OnDecrement(bool fast)
{
ChangeValue(fast, -1);
}
void ChangeValue(bool fast, float multiplier)
{
float value = getter();
value += incStepGetter() * (fast ? incStepMultGetter() : 1f) * multiplier;
setter(value);
UpdateValueLabel();
}
void UpdateValueLabel()
{
if (valueLabel != null)
valueLabel.text = getter().ToString("N" + decimalsGetter());
}
}
}