using UnityEngine.UI;
namespace UnityEngine.Rendering.UI
{
///
/// DebugUIHandler for foldout widget.
///
public class DebugUIHandlerFoldout : DebugUIHandlerWidget
{
/// Name of the Foldout.
public Text nameLabel;
/// Toggle value of the Foldout.
public UIFoldout valueToggle;
DebugUI.Foldout m_Field;
DebugUIHandlerContainer m_Container;
const float xDecal = 60f;
const float xDecalInit = 230f;
internal override void SetWidget(DebugUI.Widget widget)
{
base.SetWidget(widget);
m_Field = CastWidget();
m_Container = GetComponent();
nameLabel.text = m_Field.displayName;
int columnNumber = m_Field.columnLabels?.Length ?? 0;
for (int index = 0; index < columnNumber; ++index)
{
var column = Instantiate(nameLabel.gameObject, GetComponent().contentHolder);
column.AddComponent().ignoreLayout = true;
var rectTransform = column.transform as RectTransform;
var originalTransform = nameLabel.transform as RectTransform;
rectTransform.anchorMax = rectTransform.anchorMin = new Vector2(0, 1);
rectTransform.sizeDelta = new Vector2(100, 26);
Vector3 pos = originalTransform.anchoredPosition;
pos.x += (index + 1) * xDecal + xDecalInit;
rectTransform.anchoredPosition = pos;
rectTransform.pivot = new Vector2(0, 0.5f);
rectTransform.eulerAngles = new Vector3(0, 0, 13);
var text = column.GetComponent();
text.fontSize = 15;
text.text = m_Field.columnLabels[index];
}
UpdateValue();
}
///
/// OnSelection implementation.
///
/// True if the selection wrapped around.
/// Previous widget.
/// True if the selection is allowed.
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
{
if (fromNext || valueToggle.isOn == false)
{
nameLabel.color = colorSelected;
}
else if (valueToggle.isOn)
{
if (m_Container.IsDirectChild(previous))
{
nameLabel.color = colorSelected;
}
else
{
var lastItem = m_Container.GetLastItem();
DebugManager.instance.ChangeSelection(lastItem, false);
}
}
return true;
}
///
/// OnDeselection implementation.
///
public override void OnDeselection()
{
nameLabel.color = colorDefault;
}
///
/// OnIncrement implementation.
///
/// True if incrementing fast.
public override void OnIncrement(bool fast)
{
m_Field.SetValue(true);
UpdateValue();
}
///
/// OnDecrement implementation.
///
/// Trye if decrementing fast.
public override void OnDecrement(bool fast)
{
m_Field.SetValue(false);
UpdateValue();
}
///
/// OnAction implementation.
///
public override void OnAction()
{
bool value = !m_Field.GetValue();
m_Field.SetValue(value);
UpdateValue();
}
void UpdateValue()
{
valueToggle.isOn = m_Field.GetValue();
}
///
/// Next implementation.
///
/// Next widget UI handler, parent if there is none.
public override DebugUIHandlerWidget Next()
{
if (!m_Field.GetValue() || m_Container == null)
return base.Next();
var firstChild = m_Container.GetFirstItem();
if (firstChild == null)
return base.Next();
return firstChild;
}
}
}