using System; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.Rendering { /// <summary> /// Interface to add additional gizmo renders for a <see cref="IVolume"/> /// </summary> public interface IVolumeAdditionalGizmo { /// <summary> /// The type that overrides this additional gizmo /// </summary> Type type { get; } /// <summary> /// Additional gizmo draw for <see cref="BoxCollider"/> /// </summary> /// <param name="scr">The <see cref="IVolume"/></param> /// <param name="c">The <see cref="BoxCollider"/></param> void OnBoxColliderDraw(IVolume scr, BoxCollider c); /// <summary> /// Additional gizmo draw for <see cref="SphereCollider"/> /// </summary> /// <param name="scr">The <see cref="IVolume"/></param> /// <param name="c">The <see cref="SphereCollider"/></param> void OnSphereColliderDraw(IVolume scr, SphereCollider c); /// <summary> /// Additional gizmo draw for <see cref="MeshCollider"/> /// </summary> /// <param name="scr">The <see cref="IVolume"/></param> /// <param name="c">The <see cref="MeshCollider"/></param> void OnMeshColliderDraw(IVolume scr, MeshCollider c); } }