using UnityEditor; namespace UnityEngine.Rendering { [CustomEditor(typeof(RenderPipelineResources), editorForChildClasses: true)] class RenderPipelineResourcesEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); // Add a "Reload All" button in inspector when we are in developer's mode if (EditorPrefs.GetBool("DeveloperMode") && GUILayout.Button("Reload All")) { foreach (RenderPipelineResources t in targets) { if (string.IsNullOrEmpty(t.packagePath_Internal)) { Debug.LogError($"packagePath is not set in {t.GetType().Name}. We will not be able to reload it. Skipping."); continue; } foreach (var field in t.GetType().GetFields()) field.SetValue(t, null); ResourceReloader.ReloadAllNullIn(t, t.packagePath_Internal); } } } } }