using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Rendering
{
///
/// Interface to extend to provide UI
///
public interface ICoreRenderPipelinePreferencesProvider
{
///
/// The list of keywords
///
List keywords { get; }
///
/// The header of the preferences
///
GUIContent header { get; }
///
/// The main method to render the user interface
///
void PreferenceGUI();
}
}