namespace UnityEditor.Rendering { /// <summary> Camera UI Shared Properties among SRP</summary> public static partial class CameraUI { /// <summary> /// Environment Section /// </summary> public static partial class Environment { /// <summary>Draws layer mask planes related fields on the inspector</summary> /// <param name="p"><see cref="ISerializedCamera"/> The serialized camera</param> /// <param name="owner"><see cref="Editor"/> The editor owner calling this drawer</param> public static void Drawer_Environment_VolumeLayerMask(ISerializedCamera p, Editor owner) { EditorGUILayout.PropertyField(p.volumeLayerMask, Styles.volumeLayerMask); } } } }