using System.Collections.Generic; namespace UnityEngine.U2D.Animation { /// <summary> /// Represents a Sprite Library's category. /// </summary> public interface ISpriteLibraryCategory { /// <summary> /// Category's name. /// </summary> string name { get; } /// <summary> /// Labels contained in the Category. /// </summary> IEnumerable<ISpriteLibraryLabel> labels { get; } } }