using UnityEngine;
namespace Unity.VisualScripting
{
///
/// Returns the node length version of a scalar.
///
[UnitCategory("Math/Scalar")]
[UnitTitle("Normalize")]
public sealed class ScalarNormalize : Normalize
{
public override float Operation(float input)
{
if (input == 0)
{
return 0;
}
return input / Mathf.Abs(input);
}
}
}