namespace Unity.VisualScripting { [UnitOrder(405)] [TypeIcon(typeof(Multiply<>))] public abstract class CrossProduct : Unit { /// /// The first vector. /// [DoNotSerialize] public ValueInput a { get; private set; } /// /// The second vector. /// [DoNotSerialize] public ValueInput b { get; private set; } /// /// The cross product of A and B. /// [DoNotSerialize] [PortLabel("A \u00D7 B")] public ValueOutput crossProduct { get; private set; } protected override void Definition() { a = ValueInput(nameof(a)); b = ValueInput(nameof(b)); crossProduct = ValueOutput(nameof(crossProduct), Operation).Predictable(); Requirement(a, crossProduct); Requirement(b, crossProduct); } private T Operation(Flow flow) { return Operation(flow.GetValue(a), flow.GetValue(b)); } public abstract T Operation(T a, T b); } }