using System; namespace Unity.VisualScripting { #if MODULE_PHYSICS_EXISTS /// <summary> /// Called once per frame for every collider that is touching the trigger. /// </summary> public sealed class OnTriggerStay : TriggerEventUnit { public override Type MessageListenerType => typeof(UnityOnTriggerStayMessageListener); protected override string hookName => EventHooks.OnTriggerStay; } #endif }