using System; namespace Unity.VisualScripting { /// <summary> /// Called when the mouse is released over the same GUI element or collider as it was pressed. /// </summary> [UnitCategory("Events/Input")] public sealed class OnMouseUpAsButton : GameObjectEventUnit<EmptyEventArgs>, IMouseEventUnit { public override Type MessageListenerType => typeof(UnityOnMouseUpAsButtonMessageListener); protected override string hookName => EventHooks.OnMouseUpAsButton; } }