using System;
namespace Unity.VisualScripting
{
///
/// Called at each frame after the state machines and the animations have been evaluated, but before On Animator IK.
/// This callback can be used for processing animation movements for modifying root motion.
///
[UnitCategory("Events/Animation")]
public sealed class OnAnimatorMove : GameObjectEventUnit
{
public override Type MessageListenerType => typeof(AnimatorMessageListener);
protected override string hookName => EventHooks.OnAnimatorMove;
}
}