using System;

namespace Unity.VisualScripting.FullSerializer
{
    /// <summary>
    /// This attribute controls some serialization behavior for a type. See the
    /// comments on each of the fields for more information.
    /// </summary>
    [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct)]
    public class fsObjectAttribute : Attribute
    {
        public fsObjectAttribute() { }

        public fsObjectAttribute(string versionString, params Type[] previousModels)
        {
            VersionString = versionString;
            PreviousModels = previousModels;
        }

        /// <summary>
        /// The previous model that should be used if an old version of this
        /// object is encountered. Using this attribute also requires that the
        /// type have a public constructor that takes only one parameter, an
        /// object instance of the given type. Use of this parameter *requires*
        /// that the VersionString parameter is also set.
        /// </summary>
        public Type[] PreviousModels;

        /// <summary>
        /// The version string to use for this model. This should be unique among
        /// all prior versions of this model that is supported for importation.
        /// If PreviousModel is set, then this attribute must also be set. A good
        /// valid example for this is "v1", "v2", "v3", ...
        /// </summary>
        public string VersionString;

        /// <summary>
        /// This controls the behavior for member serialization. The default
        /// behavior is fsMemberSerialization.Default.
        /// </summary>
        public fsMemberSerialization MemberSerialization = fsMemberSerialization.Default;

        /// <summary>
        /// Specify a custom converter to use for serialization. The converter
        /// type needs to derive from fsBaseConverter. This defaults to null.
        /// </summary>
        public Type Converter;

        /// <summary>
        /// Specify a custom processor to use during serialization. The processor
        /// type needs to derive from fsObjectProcessor and the call to
        /// CanProcess is not invoked. This defaults to null.
        /// </summary>
        public Type Processor;
    }
}