using System.Linq; namespace UnityEngine.UI { [AddComponentMenu("UI/Effects/Position As UV1", 82)] /// /// An IVertexModifier which sets the raw vertex position into UV1 of the generated verts. /// public class PositionAsUV1 : BaseMeshEffect { protected PositionAsUV1() {} public override void ModifyMesh(VertexHelper vh) { UIVertex vert = new UIVertex(); for (int i = 0; i < vh.currentVertCount; i++) { vh.PopulateUIVertex(ref vert, i); vert.uv1 = new Vector2(vert.position.x, vert.position.y); vh.SetUIVertex(vert, i); } } } }