using System; using UnityEngine; namespace UnityEngine.Timeline { /// /// Attribute used to specify the color of the track and its clips inside the Timeline Editor. /// [AttributeUsage(AttributeTargets.Class)] public class TrackColorAttribute : Attribute { Color m_Color; /// /// /// public Color color { get { return m_Color; } } /// /// Specify the track color using [0-1] R,G,B values. /// /// Red value [0-1]. /// Green value [0-1]. /// Blue value [0-1]. public TrackColorAttribute(float r, float g, float b) { m_Color = new Color(r, g, b); } } }