using UnityEngine; using UnityEngine.Timeline; namespace UnityEditor.Timeline { [CustomTimelineEditor(typeof(MarkerTrack))] class MarkerTrackEditor : TrackEditor { public static readonly float DefaultMarkerTrackHeight = 24; public override TrackDrawOptions GetTrackOptions(TrackAsset track, Object binding) { var options = base.GetTrackOptions(track, binding); options.minimumHeight = DefaultMarkerTrackHeight; return options; } } }