using System; using System.Diagnostics; using UnityEngine; namespace UnityEditor.TestTools.TestRunner { [Serializable] internal class ApplePlatformSetup : IPlatformSetup { [SerializeField] private bool m_Stripping; public ApplePlatformSetup(BuildTarget buildTarget) { } public void Setup() { // Camera and fonts are stripped out and app crashes on iOS when test runner is trying to add a scene with... camera and text m_Stripping = PlayerSettings.stripEngineCode; PlayerSettings.stripEngineCode = false; } public void PostBuildAction() { // Restoring player setting as early as possible PlayerSettings.stripEngineCode = m_Stripping; } public void PostSuccessfulBuildAction() { } public void PostSuccessfulLaunchAction() { } public void CleanUp() { } } }