using UnityEngine; namespace UnityEditor.TestTools.TestRunner.GUI { internal static class Icons { public static readonly Texture2D s_FailImg; public static readonly Texture2D s_IgnoreImg; public static readonly Texture2D s_SuccessImg; public static readonly Texture2D s_UnknownImg; public static readonly Texture2D s_InconclusiveImg; public static readonly Texture2D s_StopwatchImg; static Icons() { s_FailImg = EditorGUIUtility.IconContent("TestFailed").image as Texture2D; s_IgnoreImg = EditorGUIUtility.IconContent("TestIgnored").image as Texture2D; s_SuccessImg = EditorGUIUtility.IconContent("TestPassed").image as Texture2D; s_UnknownImg = EditorGUIUtility.IconContent("TestNormal").image as Texture2D; s_InconclusiveImg = EditorGUIUtility.IconContent("TestInconclusive").image as Texture2D; s_StopwatchImg = EditorGUIUtility.IconContent("TestStopwatch").image as Texture2D; } } }