// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef SHADERTYPES_CS_HLSL #define SHADERTYPES_CS_HLSL // Generated from UnityEngine.Rendering.Universal.ShaderInput+LightData // PackingRules = Exact struct LightData { float4 position; float4 color; float4 attenuation; float4 spotDirection; float4 occlusionProbeChannels; uint layerMask; }; #endif