Pass { Tags { "LightMode"="DepthNormals" } ZWrite On Blend Off HLSLPROGRAM #define VFX_PASSDEPTH VFX_PASSDEPTH_ACTUAL #define WRITE_NORMAL_BUFFER ${VFXIncludeRP("Templates/ParticlePlanarPrimitivesLit/PassDepthOrMV.template")} ENDHLSL }