using NUnit.Framework; namespace UnityEngine.Rendering.Tests { class ObservableListTests { [Test] public void ObservableList_CompletelyCleared() { var observableList = new ObservableList(); for(int i = 0; i < 5; i++) observableList.Add(i); observableList.Clear(); Assert.AreEqual(0, observableList.Count, $"{observableList.Count} elements remaining after ObservableList.Clear(), expected 0"); } } }