using NUnit.Framework; namespace UnityEngine.Rendering { public class CoreRenderPipelinePreferencesTests { [Test] public void RegisterInvalidPreferenceColorName() { bool RegisterColor(string colorName) { try { CoreRenderPipelinePreferences.RegisterPreferenceColor(colorName, Color.black); } catch { return false; } return true; } Assert.False(RegisterColor(null)); Assert.False(RegisterColor("")); } [Test] public void RegisterPreferenceColor() { var color = CoreRenderPipelinePreferences.RegisterPreferenceColor("TEST/DEFAULT_GREEN", Color.green); Assert.True(color() == Color.green); } } }