// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef HAMMERSLEY_CS_HLSL #define HAMMERSLEY_CS_HLSL // Generated from UnityEngine.Rendering.Hammersley+Hammersley2dSeq16 // PackingRules = Exact CBUFFER_START(Hammersley2dSeq16) float4 hammersley2dSeq16[16]; CBUFFER_END // Generated from UnityEngine.Rendering.Hammersley+Hammersley2dSeq32 // PackingRules = Exact CBUFFER_START(Hammersley2dSeq32) float4 hammersley2dSeq32[32]; CBUFFER_END // Generated from UnityEngine.Rendering.Hammersley+Hammersley2dSeq64 // PackingRules = Exact CBUFFER_START(Hammersley2dSeq64) float4 hammersley2dSeq64[64]; CBUFFER_END // Generated from UnityEngine.Rendering.Hammersley+Hammersley2dSeq256 // PackingRules = Exact CBUFFER_START(Hammersley2dSeq256) float4 hammersley2dSeq256[256]; CBUFFER_END #endif