// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef SHADERVARIABLESPROBEVOLUMES_CS_HLSL #define SHADERVARIABLESPROBEVOLUMES_CS_HLSL // Generated from UnityEngine.Rendering.ShaderVariablesProbeVolumes // PackingRules = Exact GLOBAL_CBUFFER_START(ShaderVariablesProbeVolumes, b5) float3 _PoolDim; float _ViewBias; float3 _MinCellPosition; float _PVSamplingNoise; float3 _CellIndicesDim; float _CellInMeters; float _CellInMinBricks; float _MinBrickSize; int _IndexChunkSize; float _NormalBias; CBUFFER_END #endif