// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef PROBEREFERENCEVOLUME_DEBUG_CS_HLSL #define PROBEREFERENCEVOLUME_DEBUG_CS_HLSL // // UnityEngine.Experimental.Rendering.DebugProbeShadingMode: static fields // #define DEBUGPROBESHADINGMODE_SH (0) #define DEBUGPROBESHADINGMODE_VALIDITY (1) #define DEBUGPROBESHADINGMODE_VALIDITY_OVER_DILATION_THRESHOLD (2) #define DEBUGPROBESHADINGMODE_SIZE (3) #endif