using UnityEngine; namespace UnityEditor.Rendering { /// /// Set of utilities for gizmos /// public static class GizmoUtility { /// Modifies the given for handles /// The color to be modified /// a public static Color GetHandleColor(Color baseColor) { baseColor.a = 1f; return baseColor; } /// Modifies the given for wire frames /// The color to be modified /// a public static Color GetWireframeColor(Color baseColor) { baseColor.a = .7f; return baseColor; } /// Modifies the given for wire frames behind objects /// The color to be modified /// a public static Color GetWireframeColorBehindObjects(Color baseColor) { baseColor.a = .2f; return baseColor; } } }