using System.Linq; using UnityEngine; namespace UnityEditor.Rendering { /// <summary> Camera UI Shared Properties among SRP</summary> public static partial class CameraUI { /// <summary> /// Physical camera content content /// </summary> public static partial class PhysicalCamera { /// <summary> /// Styles /// </summary> public static class Styles { // Camera Body /// <summary> /// Camera Body content /// </summary> public static readonly GUIContent cameraBody = EditorGUIUtility.TrTextContent("Camera Body"); /// <summary> /// Sensor type content /// </summary> public static readonly GUIContent sensorType = EditorGUIUtility.TrTextContent("Sensor Type", "Common sensor sizes. Choose an item to set Sensor Size, or edit Sensor Size for your custom settings."); /// <summary> /// Aperture format names /// </summary> public static readonly string[] apertureFormatNames = CameraEditor.Settings.ApertureFormatNames.ToArray(); /// <summary> /// Aperture format values /// </summary> public static readonly Vector2[] apertureFormatValues = CameraEditor.Settings.ApertureFormatValues.ToArray(); /// <summary> /// Custom preset index /// </summary> public static readonly int customPresetIndex = apertureFormatNames.Length - 1; /// <summary> /// Sensor size /// </summary> public static readonly GUIContent sensorSize = EditorGUIUtility.TrTextContent("Sensor Size", "The size of the camera sensor in millimeters."); /// <summary> /// Gate Fit /// </summary> public static readonly GUIContent gateFit = EditorGUIUtility.TrTextContent("Gate Fit", "Determines how the rendered area (resolution gate) fits into the sensor area (film gate)."); // Lens /// <summary> /// Lens content /// </summary> public static readonly GUIContent lens = EditorGUIUtility.TrTextContent("Lens"); /// <summary> /// Focal Length Content /// </summary> public static readonly GUIContent focalLength = EditorGUIUtility.TrTextContent("Focal Length", "The simulated distance between the lens and the sensor of the physical camera. Larger values give a narrower field of view."); /// <summary> /// Shift content /// </summary> public static readonly GUIContent shift = EditorGUIUtility.TrTextContent("Shift", "Offset from the camera sensor. Use these properties to simulate a shift lens. Measured as a multiple of the sensor size."); } } } }