#if UNITY_2019_3_OR_NEWER namespace Unity.Burst { /// <summary> /// Represents the types of compiled code that are run on the current thread. /// </summary> public enum BurstExecutionEnvironment { /// <summary> /// Use the default (aka FloatMode specified via Compile Attribute - <see cref="FloatMode"/> /// </summary> Default=0, /// <summary> /// Override the specified float mode and run the non deterministic version /// </summary> NonDeterministic=0, /// <summary> /// Override the specified float mode and run the deterministic version /// </summary> Deterministic=1, } } #endif