using System;
using UnityEngine;
using UnityEngine.Events;
namespace Unity.Services.Core.Components
{
///
/// Offers events as unity events.
///
[Serializable]
public class ServicesInitializationEvents
{
///
/// Offers as a unity event.
///
[SerializeField]
public UnityEvent Initialized = new UnityEvent();
///
/// Offers as a unity event.
///
[SerializeField]
public UnityEvent InitializeFailed = new UnityEvent();
}
}