using System; using UnityEngine; using UnityEngine.Events; namespace Unity.Services.Core.Components { /// /// Offers events as unity events. /// [Serializable] public class ServicesInitializationEvents { /// /// Offers as a unity event. /// [SerializeField] public UnityEvent Initialized = new UnityEvent(); /// /// Offers as a unity event. /// [SerializeField] public UnityEvent InitializeFailed = new UnityEvent(); } }