using System; namespace UnityEngine.Purchasing { class UnityActivity { const string k_AndroidClassName = "com.unity3d.player.UnityPlayer"; static AndroidJavaClass s_UnityPlayerClass; static AndroidJavaClass GetUnityPlayerClass() { s_UnityPlayerClass ??= new AndroidJavaClass(k_AndroidClassName); return s_UnityPlayerClass; } internal static AndroidJavaObject GetCurrentActivity() { return GetUnityPlayerClass().GetStatic("currentActivity"); } } }