using UnityEngine.Networking; namespace UnityEditor.Purchasing { static class UnityWebRequestExtensions { public static bool IsResultTransferSuccess(this UnityWebRequest request) { return request.isDone && request.result == UnityWebRequest.Result.Success; } public static bool IsResultProtocolError(this UnityWebRequest request) { return request.isDone && request.result == UnityWebRequest.Result.ProtocolError; } public static bool IsResponseCodeOk(this UnityWebRequest request) { return (request.responseCode / 100) == 2; } } }