#if !CINEMACHINE_NO_CM2_SUPPORT using UnityEditor; namespace Unity.Cinemachine.Editor { [System.Obsolete] [CustomEditor(typeof(CinemachineComposer))] [CanEditMultipleObjects] class CinemachineComposerEditor : BaseEditor { GameViewComposerGuides m_GameViewGuides = new(); protected virtual void OnEnable() { m_GameViewGuides.GetComposition = () => Target.Composition; m_GameViewGuides.SetComposition = (s) => Target.Composition = s; m_GameViewGuides.Target = () => serializedObject; m_GameViewGuides.OnEnable(); CinemachineDebug.OnGUIHandlers -= OnGuiHandler; CinemachineDebug.OnGUIHandlers += OnGuiHandler; if (CinemachineCorePrefs.ShowInGameGuides.Value) InspectorUtility.RepaintGameView(); } protected virtual void OnDisable() { m_GameViewGuides.OnDisable(); CinemachineDebug.OnGUIHandlers -= OnGuiHandler; if (CinemachineCorePrefs.ShowInGameGuides.Value) InspectorUtility.RepaintGameView(); } public override void OnInspectorGUI() { BeginInspector(); bool needWarning = false; for (int i = 0; !needWarning && i < targets.Length; ++i) needWarning = (targets[i] as CinemachineComposer).LookAtTarget == null; if (needWarning) EditorGUILayout.HelpBox( "A LookAt target is required. Change Aim to Do Nothing if you don't want a LookAt target.", MessageType.Warning); // Draw the properties DrawRemainingPropertiesInInspector(); } protected virtual void OnGuiHandler(CinemachineBrain brain) { // Draw the camera guides if (Target == null || !CinemachineCorePrefs.ShowInGameGuides.Value) return; // If inspector is collapsed in the vcam editor, don't draw the guides if (!VcamStageEditor.ActiveEditorRegistry.IsActiveEditor(this)) return; var vcam = Target.VirtualCamera; if (brain == null || brain != CinemachineCore.FindPotentialTargetBrain(vcam) || (brain.OutputCamera.activeTexture != null && CinemachineBrain.ActiveBrainCount > 1)) return; // Screen guides bool isLive = targets.Length <= 1 && brain.IsLiveChild(vcam, true); m_GameViewGuides.OnGUI_DrawGuides(isLive, brain.OutputCamera, vcam.State.Lens); // Draw an on-screen gizmo for the target if (Target.LookAtTarget != null && isLive) CmPipelineComponentInspectorUtility.OnGUI_DrawOnscreenTargetMarker( Target.TrackedPoint, brain.OutputCamera); } } } #endif