using UnityEngine; using UnityEngine.SceneManagement; public class EnemyManager : MonoBehaviour { public static int enemyCount = 0; void Awake() { enemyCount = 0; } public static void RegisterEnemy() { enemyCount++; } public static void EnemyDied() { enemyCount--; if (enemyCount <= 0) { Debug.Log("All enemies defeated!"); // Load win scene SceneManager.LoadScene("End UI"); } } }